Ryan Kline - 2021 ECGC speaker

Programmers on teams of all sizes are often tasked with making tools for the team to use in authoring content. In this talk, we will explore the process of designing and building these tools, the communication that happens around them, and come away with some best practices for building better workflows for everyone.

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Tobias Heussner - 2021 ECGC speaker

This session will discuss the various approaches currently operating in the game industry. It will analyze their strengths and weaknesses, prompting a discussion of how to improve as an industry in project management, selecting the best approach for our teams and cultures without …

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Danny Silvers - 2021 ECGC speaker

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Monetize the Modscene – UGC as a Live Service

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Games today are more than the Day 1 experience. They have lifespans that can last years, if not decades, thanks to Live Service models that keep players coming back. This, however, is not a new phenomenon, and the traditional model of using USER generated content …

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