Two+ Days PACKED with Fun

So many speakers, so many sessions, so many things to learn ...

New sessions will be added up to the conference start.

Confirm your session's time and location before heading to the room. As you can imagine, there's always a chance that changes will occur.

Want to be the first to get late breaking news about ECGC 2022?

Session Schedule

Day 1 - April 19 (Tuesday)

East Coast Game Conference begins

4:00PM TO 7:00PM Registration
4:00PM TO 7:00PM Expo Hours
5:00PM TO 6:00PM

Is graduate school for you?
Todd Emma, Jacy Richardson
Room 306A

Emotional Learning: Developing a Peer Support Training Program using 2D, 3D and headset VR
Maripat Metcalf
Room 306B

Stop Whining and Get A Job: How to Land Your First Job in the Game Dev Industry
Brad Swearingen
Room 306C

6:15PM TO 7:15PM

How to Take and Give Notes
Alex Epstein
Room 306A

Keep it classy?!? or madd skillz?!? - Teaching ttRPG Development
Stefan Hall
Room 306C

Day 2 - April 20 (Wednesday)

East Coast Game Conference continues

8:30AM TO 6:30PM Registration
10:00AM TO 6:00PM Expo Hours
9:00AM TO 10:00AM

Lessons learned in VR training partnerships East Tennessee Children's Hospital and ETSU
Megan Smith, Todd Emma, Stephen Overton, Grayson Wiles
Room 301A

How to Compete With the Roblox "Metaverse"
Garrett Swanson
Room 302A

Rapid Iterations or Quick to Market? Can we have the cake and eat it too?
Mauricio Hollando
Room 302C

10:15AM TO 11:15AM

Telling Hard Stories in the Age of Sensationalism: Cross-Sector Collaboration is Key to Storytelling
Iris Cole
Room 301B

Designing Token Economies
Ethan Levy
Room 302A

Neurodiversity and Games
Aris Bricker
Room 302B

A Beginners Guide to Photogrammetry and Cross Polarization
Amber Johnson
Room 302C

11:30AM TO 12:30PM

Realizing in VR
Andrew Shaver
Room 301B

Creating Indie MMOs with Core
Troy Maynard
Room 302A

Why You Need To Understand the Business Side Of Video Games
Jay Powell
Room 302B

I Didn't Catch That: Disability Representation
Eddy Webb
Room 302C

12:30PM TO 2:00PM Lunch
2:00PM TO 3:00PM KEYNOTE

Never Give Up: Success Could Be Right Around The Corner
Josh Fairhurst
Ballroom A

3:15PM TO 4:15PM

Making the Most of Mobile: How to Tell Diverse Stories on Tiny Screens
Franci Dimitrovska
Room 301B

PRACTICAL MAGIC - Life of a Gameplay Engineer
Max Litvinov
Room 302A

Are you serious? Better game design for learning!
Kenneth Hubbell
Room 302C

The Fan’s Journey - Understanding Fan Engagement and Needs
Billy Le Voir-Barry
302B

4:30PM TO 5:30PM

Building a light sphere for production and research (and one that people can fit inside)
Eric Patterson, Jessica Baron, Xiang Li
Room 301A

Content Mileage
Jonathan White
Room 301B

Humor–the Secret Ingredient Your Game Can’t Do Without!
Suzanne Peterson-Warr
Room 302A

Beyond Escapism - Positive Games for Positive Mental Health
David Klingler
Room 302C

5:45PM TO 6:45PM

Building a Secure New World: History, Risks, and Rewards of The Metaverse and Related AI Tools
Sarah Glova, Phaedra Boinodiris, Kenneth Hubbell, Tony O’Driscoll
Room 301A

Level Up Your Art Skills by Leveraging Your Limitations
Jesse Henning
Room 301B

Thinking Outside the "Box" for Games
Jacy Richardson
Room 302A

From Idea to Prototype: A Student Journey
Travis Brown, Matt Merino
Room 302C

Day 3 - April 21 (Thursday)

East Coast Game Conference wraps up

8:30AM TO 5:00PM Registration
10:00AM TO 5:00PM Expo Hours
9:00AM TO 10:00AM

Independent Together: an Exploration of Indie Game Development Communities, Collectives, and Bundles
Michael Schmitt 
Room 302A

Fun Sick: Questioning 'Fun' as an approach to Game Design
Alex Loughran
Room 302C

Game Education and Research Showcase, Part 1: Graduate
Augustus Wendell, Justin Johnson, Brandon Crews, Amber Johnson
Room 301A

10:15AM TO 11:15AM

How to Address Communications Challenges in Small Indie Teams
Rachel Presser
Room 302C

Elements of Style: Deconstructing and Understanding Art Styles in Games
Gregory Grimsby
Room 302A

Getting a Job in Video Game Development...Tips, Tricks & Hints!
Paxton Galvanek
Career Lounge - Room 304

Game Education and Research Showcase, Part 2: Undergraduate
Augustus Wendell, Justin Johnson, Brandon Crews, Amber Johnson
Room 301A

11:30AM TO 12:30PM KEYNOTE

Positioning and Planning a Pitch
Steve Reid
Ballroom A

12:30PM TO 2:00PM Lunch
2:00PM TO 3:00PM

The Words Are The Same: Writing Games Versus Writing Fiction
Richard Dansky
Room 301B

Tips and tricks for Complex Hard Surface Modeling techniques
Saritdikhun Somasa
Room 302A

Inside Titanic's Boiler Room to Teach STEM Big Ideas for Middle School Level Students.
Ted Prawat
Room 302C

3:15PM TO 4:15PM

Building a Transmedia Brand from Interactive Experiences
Justin Achilli
Room 301B

Going Open-Source in Production and Education
Zachariah Inks
Room 302A

4:30PM TO 5:30PM

Why Your Single Player Game Needs a Backend
Raymond Arifianto
Room 302A

Preparing a Kickstarter Campaign for your Indie Game
Joseph Mora
Room 302C