Randy has been in the game industry for 20 years covering a variety of Design roles but found his calling in Technical Design more than 10 years ago due to his love of solving technical problems and helping others. Getting his start at Red Storm Entertainment working on the Ghost Recon franchise, he later moved to Deep Silver Volition, Playful, and finally to his current home at Arkane Austin. As a Principle Technical Designer his work ranges from helping support Designers with bugs and requests, to identifying and writing tools, to profiling, optimizing, and planning.