Matt is a senior developer advocate focusing on monetization and player engagement. Prior to joining Unity, Matt spent nearly 15 years in the video games industry working as a designer for companies such as Bethesda, Bioware, and THQ. His focus was primarily monetization design for games like Star Wars: The Old Republic and Fallout 76. Matt has a passion for game design, especially monetizing in a way that is fair to gamers and allows games to reach their full potential. Matt's passion and drive to empower developer teams with Unity's tools is evident. He's always happy to discuss how he can help you achieve your creator goals and monetize sustainably to support future projects.