Being an avid gamer his whole life, Jesse originally picked up his first 3D program, Blender, in 2010 to make video games, but found another passion as well - filmmaking. Through his filmmaking endeavors he worked in Visual Effects, Animation, Cinematography, Directing and dove deep into the art of Storytelling. Along the way he decided his passion for 3D Animation and VFX was undeniably calling him away from the camera, so he launched his freelance business in early 2020. He worked mainly on commercial projects for clients such as Toshiba, Lenovo and Cree Lighting. It wasn't long after that he was approached by a recruiter to work for a video game company as a VFX artist. After an art test, months of hard work and some initial contract work he landed a full-time role with Funcom as a VFX artist and worked on several other titles through a 3rd party developer. He is currently a Senior VFX Artist with Atomic Arcade working on his childhood dream game in the G.I. Joe Snake Eyes universe.