Dr. Seth Hudson
Joseph's Campbell's Monomyth is old; Hollywood's Hero's Journey grows more tiresome year by year. While game storytellers can still find value in understanding these basic concepts, a deeper look at what inspired Campbell, and decades of Western popular story as a result, can shed new (more) light on how to advance narrative in games.
This talk presents an accessible overview of the Jungian concepts that ground the Hero's Journey. Using examples from classic and current games, the speaker offers a series of comparisons to illustrate how the use of archetypal motifs—birth, death, mothers, fathers, apocalypse, deluge, etc.—can guide small decisions to make an impact.
Additionally, the speaker argues for the potential of motif-informed decision making to increase sophistication and inclusion in game storytelling by focusing on shared human emotions rather than formulaic structures.
Takeaways: Attendees will learn the central concepts behind the Hero’s Journey and examples of their use in games—including plot, dialog, box copy, and player experience. The speaker offers a framework for creating more impactful stories by employing archetypal motifs in decision making during the writing process.