Rachel Presser is a game developer, writer, consultant, business educator, and speaker from The Bronx. Former CFO and Executive Producer of Himalaya Studios, Rachel runs Sonic Toad Media and Consulting which is dedicated to helping people understand the business of games, and empowering indie developers, writers, artists, and other creative professionals transform their careers in lieu of working a day job. She also does B2B consulting and project management for organizations interested in working with game developers or the industry as a whole.
Rachel is the snarker-in-residence at home design blog Home Stratosphere and her work can also be found on Gamasutra and Medium. She is currently working on a visual novel, It's Different When It's Your Own.
Topics will include:
-The basics of communication skills and why we need them
-Handling the challenges of working with a remote team
-How to define your studio's and your game's message
-How to work with artists, composers, writers, and more!
When we talk about networking, going to conferences, getting secret invites to parties, and joining groups online are some of the things we usually cover. But another major aspect of networking that we hardly ever discuss is speaking at conferences like ECGC.
Giving a lecture, taking part on a panel, leading a workshop—that’s all networking! Presenting at conferences is a great way to introduce yourself to large audiences, reveal your expertise to the industry, and convince people that you’re somebody to get to know and work with.
If you’ve ever thought about submitting talks to conferences, but you’re not sure if you’re ready, this panel is for you. We’ll cover
- how you determine which conferences to pitch to,
- how you know when you’re ready to pitch,
- what to pitch,
- how to pitch, and
- how to brand yourself through your talks.