Nich is a sound designer for Team Audio who has worked on numerous titles from competitive AAA MOBAs to colorful indie games. With experience in multiple practices of game audio such as sound design, dialogue mastering, audio editing, composition, library creation and implementation, he is eager to bring life to games with the use of sound. Nich is passionate about people, pipelines and all things audio.
As someone working in game audio, so much emphasis and time is spent refining your technical and creative skills in a DAW, middleware or engine (and rightfully so, that is what we do!), but how can we break those barriers to expand our abilities outside of those parameters? In this talk, we will explore some tips, thoughts, practices and ideas that can help positively shape your career and relationships as an audio person in game development.