Justin is Assistant Professor of Simulation & Game Design, Art, and Communications at William Peace University and Doctor of Design practitioner at North Carolina State University. He has over 13 years of experience in the game industry, in a variety of positions including level designer, environment artist, lead environment artist, character artist, and UI designer. He has worked on several titles, most notably Fallen Earth, Ghost Recon: Future Soldier, and Heroclix. Justin is currently researching landscape design, games, health, and VR; and working with Logic Grip as a product developer.
Humans have a long history with natural landscapes that allow quick, subconscious judgments and preferences based on the qualities of the environment. However, do those preferences apply to games and what impact do they have on the player? With the advancement of game development technology, developers are able to create vast landscapes that mimic the qualities of real environments. Some of those qualities can encourage exploration, tell stories, or have positive physical and mental health impacts. This talk explores the relationship between landscape design and games by presenting case studies, diving into research on landscape architecture, and exploring VR.