Julie Demyanovich is an animator, composer, educator, and pilot. She is the lead researcher in a university-funded research study that investigates the relationship between developing video games and psychology for student development teams. Julie is returning to ECGC this Spring to present a follow-up study on student game developer confidence. Previously, she organized a 400-person, week-long Encampment as the cadet commander, coordinated an annual conference with over 200 in attendance, and created a leadership symposium held at the Pentagon for 40 local youth to meet high-ranking military and civilian leaders. Julie currently serves as the president of a student organization that makes one game per semester with over 50 active members.
Julie is a fourth-year college student at George Mason University where she pursues a BFA in Computer Game Design and BS in Psychology. She is graduating May 2020. She has served as team lead and producer for five games, including one published indie title. Her studies have focused on integrating psychological principles with 3D user immersion through animation and sound design.
Join me on an exploration of psychology and game development! This talk discusses my research on game design student experience, confidence, and student expectations of obtaining a job upon completing the required hours for an undergraduate game program. My research is comparing differences between class years and post-graduation students.
Given the lack of psychological research within of field of digital game development in academia, this talk presents an alternative, psychological perspective to student confidence in creative fields. Through the blend of science, technology, engineering, art, and math, investigating the psychological component of computer game design is an important, and this talk is a step forward in opening a dialogue.