Game Designer, Amazon Game Studios Seattle
Jorge is a game designer at Amazon Game Studio working on Crucible, where he currently works on the Seasons team building new game modes and the battle pass. Before that he worked on a string on indie games like Double Action and Digitanks.
For more hot takes, follow him on Twitter: @cubesos.
Half postmortem about the development of Crucible, half angry tirade against the norms of game development, this talk is sure to anger, inspire, or bore you into changing how you approach your work making creative entertainment. I rail against four prevalent ideas of today's game development zeitgeist and introduce four new ideas to replace them. This is a general talk applicable to all creative disciplines.