Jere Miles

Creative Director, Dark Glass Studio

Jere has been creating games since first learning BASIC on an Atari 800 back in the early 1980’s. He has since earned degrees in Computer Science from Florida State University and Appalachian State University, culminating in a Master’s thesis on improving the believability of computer controlled characters by using genetic algorithms in the decision making process.

Currently, Jere is a full-time instructor at Wilkes Community College in Wilkesboro, NC. He has implemented the Simulation and Game Development curriculum at the college and currently serves as both advisor and lead instructor. Speaking of oneself in third person is fun and we all should do it for a day.


* Pre-Conference Summit, (requires separate registration)

Leaders: Jere Miles, Randall McNeil

In this summit we are going to explore the data back end of a game and how to implement a database system as well as construction of designer tools for editing data within Unity. Attendees should bring a laptop with the latest version of Unity installed to work along with us on the project that will be providing as we move beyond XML and text files and into the world of the database.

9:00 – 9:20 - Introductions and distribution of the project that we will be working with. During this time we will make sure that the project is working on everyone’s laptop and do a quick look through of the current system: how it works and what we want to add to it as we move forward.

9:20 – 10:00 - Database concepts. We will explore the underlying concepts of a modern database and how an RDBMS functions.

10:00 – 10:30 - MySQL Setup. We will walk through installing and configuring MySQL so that we have an RDBMS installed on everyone’s laptop to use going forward. We will also explore the default editing tools provided with MySQL by constructing some tables and entering some data.

10:30 – 12:00 - Unity integration. We will get our Unity project working with the new database. The way that player characters are currently being stored and retrieved by the game will be modified to function with the database instead.

12:00 – 1:00 - Lunch

1:00 – 2:00 - Designer Tools. It is now time to build tools that can be run by the game’s designers so that they can add to or edit information that is currently in the database.

2:00 – 3:00 - Migrating from Local. Now that we have most aspects working, we are ready to consider the game beyond the local machine and will look at hosting options and the steps that may be needed to migrate from what we have to those systems.

This summit will also be presented with my partner Randall McNeil from Ashes Rise Entertainment and we are open to tweaks and suggestions to it prior to launch.