Ethan Levy is a 17 year veteran game designer and producer who has contributed to over 70 shipped games across every genre and platform. He has worked at companies including EA, BioWare, Pandemic and N3TWORK. In 2012, Levy founded game monetization consultancy FamousAspect to focus on free-to-play game design. In 3 years, FamousAspect worked with 50 clients including Activision, 2K and Deep Silver on hits for console, PC and mobile.
In 2015, Levy joined N3TWORK where he was Lead Designer on the hit mobile game Legendary: Game of Heroes, which has generated over $250 million in revenue to date. He is currently the Executive Producer of the Tetris brand for N3TWORK.
- Tetris Royale overview
- Tetris Primetime goals
- Games of skill vs games of chance
- Country and state considerations
- Platform holder rules on cash prizes
- Monetization challenges for cash prize games
- Fraud prevention
- Prize distribution
- Player fame
- Tetris Primetime soft launch findings