David Schultz

Expert Environment Artist, Ubisoft – Red Storm Entertainment

I first learned digital art in 2004 as an Intern at a small studio in Asheville, NC. I worked for a few years as a freelance artist and in various non art-related jobs, before becoming an Environment Artist in the Video Game Industry. I have now been working in games for over twelve years: first with Vicious Cycle Software, then at Funcom, and I am now an Expert Environment Artist at Red Storm Entertainment working on The Division series. I have worked on a broad range of titles such as: The Division 1 and 2,The Secret World, Earth Defense Force: Insect Armageddon, Ben 10 Omniverse, and Eat Lead. I have also been fortunate enough to be involved in a couple of ZBrush Betas and participate in two ZBrush Sculpt-Offs.

Sessions

Things will be a little different this year as our portfolio critique area will consist of small groups of 4 together to go through each persons “best” piece from your portfolio and the pros will critique it in front of the group. This way you can see each other’s work and learn as you listen through each critique. The session will run for 30 minutes for each group. This part of the Career Lounge was so popular we added in more great industry professionals to help evaluate and elevate your portfolio.