Brad Swearingen

Associate Professor, Simulation and Game Development - WTCC
Brad Swearingen has been instructing students in 3d and game related topics for over 15 years. He is currently an Associate Professor in Wake Tech Community College’s Simulation and Game Development program. As an educational artist/designer, he instructs students in many topics including game design, 3d modeling, animation, level design, and getting employed in the game industry. In his spare time he enjoys a freelance business of building 3d animations for clients and is currently building a helpful YouTube channel called ITEACH3D (shameless plug) for training 3d artists.


* Pre-Conference Summit, (requires separate registration)

Leaders: Brad Swearingen, Marc Tucker

Many Colleges across the nation already have, or are interested in creating, a curriculum program related to the Game Development industry. This full-day event will bring together Simulation and Game Development faculty and Industry Leaders to share their ideas, discuss issues, and examine what the future holds for education in the Entertainment Industry as it applies to Game Development.

We will hold round table discussions with Faculty and Industry leaders, discuss classroom best practices, and feature workshops for faculty interested in ways to teach topics effectively in online, hybrid, and fully online courses. Course topics will include best practices for delivering effective content for 3D Modeling, Animation, Engineering, Narrative Design, Sound Engineering, and Game Design.