Lead Writer and Narrative Designer for Playcorp Studios
Patrick Coursey is a writer and narrative designer with experience on indie, mobile, and augmented reality games. He’s currently the Lead Writer and Narrative Designer for Melbourne-based Playcorp Studios on their unannounced flagship adventure game. Previously, he served as writer for Blindflug Studios’ award-winning game Cloud Chasers and its sequel, Airheart. In addition to working on his next game, Patrick enjoys guiding new writers into the games industry. He’s given talks on the practice of game writing at the Baltimore Writers’ Conference and moderated a panel on Breaking into Games at Gameacon. While pursuing his Master’s degree at Georgia Tech, he led a team of student designers in the creation of a three-day alternate reality game performed at DragonCon in 2013. He likes to claim that his writing career began at the age of 6, when he wrote Super Mario fan-fiction hoping to convince his parents to buy an NES. Since this gambit resulted in acquiring the requested console, he considers it his first paid gig.