Congratulations to the 2022 Contest Winners!
Congratulations to Maggie Shelton and Joseph Montano for winning both the People's Choice and juried 2D categories. They will receive a VIP and conference pass to ECGC 2023. The 3d and photogrammetry winners in the student and professional categories will also receive conference passes.
Thank you to all those who submitted their artwork to the 2022 ECGC Game Art Contest. We received lots of amazing entries from attendees and appreciate all your hard work. Many people don’t realize the time and effort that go into creating a work of art. We recognize that effort and commitment, and appreciate you sharing your art with the conference.
Also, specific thanks to:
- Brad Swearingen for chairing the annual competition
- Shadie El-Haddad from Limited Run Games for judging this year’s entries
- All the attendees who voted in the People’s Choice Award!
We're pleased to announce there will be a 2023 ECGC Game Art Contest. Look for the rules and application starting in January 2023. Until then, have a great summer!
People's Choice Award
Maggie Shelton was the judges' 2D Game Art winner as well as People's Choice.
Achebe Spencer, 3D
Counting Sweets 1955
Counting Sweets is a robot made out of candy and worn-out metal. He currently owns his own candy shop that moves from town to town. Many individuals who buy candy from his shop notice that he is the only thing working there.
Hunter Bixby, Photogrammetry
This is a photogrammetry scan of a wooden turtle, rendered into a 3D model using the reality capture software and retopologized in Maya to decrease poly count and have the model in game-ready format.
Joseph Montano was the judges' 2D Game Art winner as well as People's Choice.
Justin Johnson, 3D
Barrio Del Sapo
This is a small whimsical diorama created mostly in Blender, with some texturing in Substance Painter and Photoshop. I attempted to make it fairly efficient with mostly diffuse textures and the polygon count on the lower side. The idea was create something that had slight cyberpunk elements, but inspired images of South American cities.
Meghan Tankersly, Photogrammetry
Retopologized scan of a forest dragon figurine. This is my first photogrammetry retopology attempt so I would love all types of feedback. Particularly in making a clean mesh and sharper texture. Parts of the texture were hand-painted to fix some baking issues.
GAME ART CONTEST GALLERIES
2D, 3D, and Photogrammetry.
About the Contest
East Coast Game Conference provides a juried opportunity for both students and professionals to have their work viewed by game development professionals around the country. There are separate student and professional categories with sub-categories of 2D, 3D and photogrammetry. And there's also a people’s choice award!
Winners are announced on the afternoon of the last conference day. People's Choice Student and Professional winners receive a VIP pass ($499 value) for the next year's conference. Winners from the juried categories receive Conference Passes ($199 value).
Rules and Guidelines
Art submissions must consist of any type of original video game related art with subjects such as environments, characters, and objects/props. No fan art is allowed. Content must be tasteful and non-offensive (appropriate for a teen-rated game). Contest officials reserve the right to make the initial selection of works for display.
- must be a conference attendee
- submit a .png file
- file size is limited to 25mb
- recommended size is 1920 x 1080 but not required
- no text allowed on image such as artist’s name or title of the work
- submit a brief one-paragraph description of the artwork with the title
- filename is your last name and first initial. Ex: Smith-B.png
- hand drawn work must be scanned and saved as a .png
- 3d and photogrammetry work must be submitted as a Sketchfab link
Submission Deadline: To be announced for ECGC 2023.
Game Art Contest