ECGC Game Art Contest

Welcome to the 2021 ECGC Game Art Contest!

This year we've expanded and made some exciting changes:

  • the contest was open to all ECGC attendees
  • we included a new sub-category for professionals
  • 2D art went digital, and we added 3D art and photogrammetry!

This year we also changed to a juried format.

Committee members Ryan Grady and Brad Swearingen - and the entire ECGC Core team - would like to give a very special thanks to our prestigious jurors:

  • Marc Russo, Associate Professor of Art + Design at NC State University
  • Dwayne Martin, Animator at Epic Games
  • Emily Compton, Art Director at Windy Games
  • Marx Myth, Professor of Art/Design at Living Arts College

With a variety of different backgrounds, experience, and expertise - their dedication to sort through dozens of entries and select the work you see below was awesome. We so appreciate the time you give in support of our artistic community. Thank you!

Also, a big shout-out to EVERY artist who submitted artwork. Even if you didn't make the final selection below, we want you to know how much we appreciate your contributions. You are AMAZING!

Now it's your turn. Vote!

View the entries. Consider both the skill and tremendous effort each artist put into their submission. Now, cast your vote!

Winners will be announced in a post-event email to all attendees and will receive an ECGC 2022 VIP pass ($499 value)!

Keep in mind:

  • Only ECGC attendees may vote
  • Only one vote per attendee
  • You must use the same email as used for conference registration

One more thing! Voting closes on Friday April 23 at 12pm.

2D Game Art

3D Game Art

Mushroom House Diorama - I created the mushroom house as an asset to be used for my project in my game development studio, but I wanted to create a base for a full diorama. I wanted to experiment more with stylized shapes and silhouettes. Student 1
Coven Lectern - A lectern crafted for use by a satanic coven of witches. Student 2
Crank, the Steampunk Prospector: Animation Reel - On display are all of Crank's current animations in my game Scrap Quarry, including his walk and pickaxe swings. Crank's design is heavily influenced by the steampunk genre as shown by the steam whistle, furnace overalls, and varied use of gears. Student 3
Cult Modified Rifle - One of the many assets I made for my Interactive Media project (but by far my favorite one). To sum it up, it is a simple FPS survival game with you against endless unholy machinations. Software used: Maya, Substance Painter, and Clip Studio Paint. Student 4
Venetian Cyberpunk Alley Environment - A futuristic alley way with an Old World, Venetian twist of a canal, gondola, and brick accents. Student 5
Alternative Universe Spitfire - For this vehicle I decided to make a futuristic plane. The way I designed this plane is that the engine is in the front and the tubes on the wings are the intakes/jets. I used WW2 Spitfires and Willys Jeeps as references for the body and front end. Student 6
Staying Safe - Some Hospital Masks and boxes. Just in case we need extras. Professional 1
Makarov Handgun - A recreation of the service handgun of choice of the Russian and Chinese armed forces for the last 60 years. It was modeled in Maya and textured in Substance Painter. A quick animation was added to show off the various parts of the model. Professional 2


Still Life: Found objects - This piece is natural found objects gathered into one still life. The high poly model version of this piece was captured with Reality Capture software that was then modeled to a low poly version of it. Student 1
An Old Future - A photogrammetry scan of a 1992 Sony Watchman. Recreated in Low-Poly, PBR Material, Game-Ready format. Student 2
Saul Statue from the NC Museum of Art - Capturing pieces of art and digitizing them is one of the great uses of this technique. Now this statue can live on digitally into perpetuity, but it could be viewed by anyone in the world who might never have a chance to visit the museum. They can visit it in virtual reality instead! Professional 1