Are you ready to attend ECGC 2023? We are excited to see you. Whether you are a veteran attendee or this is your first time at East Coast Game Conference, we think you'll have a memorable experience.
We're wrapping up preparation and wanted to spotlight a few things that you won't want to miss.
ECGC schedule is on the website.
The Digital Art Contest closes Thursday, submit your best work for a chance to win a VIP ticket to next year's conference.
Do you need help with your portfolio, pitch deck, or need inspiration? Check out the Career Lounge.
Meet author Michelle Clough and discuss her book Passion and Play: A Guide to Designing Sexual Content in Games.
Are you looking for work? Some of the exhibitors are hiring, stop by their booth to discuss opportunities.
East Coast Game Conference 2023 edition will host the largest number of speakers and sessions in its history. Preview the schedule, speakers, and sessions to get the greatest benefit from the conference. Don't miss the expo hall too. We've got terrific exhibitors and fun activities planned for the space.
Every artist has the opportunity to showcase their work in the Game Art Contest. Whether you are a 2D, 3D, or tech artist, there is a category for you. Judging is done separately for students and professionals. People's Choice Student and Professional winners receive a VIP pass for the next year's conference. Winners in the juried categories receive Conference Passes to ECGC 2024. Submission deadline: noon, April 13, 2023.
On Wednesday and Thursday, the always popular portfolio reviews will be held in the Career Lounge. Same-day sign-up opens each morning. The review sessions will be about 45 minutes long and include 4-5 people (about 10 minutes/per person). For the best critique, sign up for a time when the reviewer's focus/discipline most closely matches your own.
The industry professionals providing critique includes:
Similar to the career lounge portfolio critiques, IndieGameBusiness'Jay Powell will focus on reviewing pitch decks from developers and give live, actionable feedback. Knowing how to create a solid pitch deck for publishers and investors is key to landing these deals in the real world. He and several other industry professionals do these informally at other conferences around the world and they do a virtual version on their IndieGameBusiness Discordeach week.
Jay will reviewing prepared pitch decks in the Career Lounge Wednesday 10:15-11:15 AM and Thursday 3:15-4:15 PM. Sign ups begin each morning.
Passion and Play is a practical sex-positive guide provides you with foundational tools to write, design, and create sex scenes and sexual themes in video games in ways that are diverse, healthy, narratively compelling, and hot!
Check their website ( https://www.funcom.com/funcom-nc/)to see available positions in the Raleigh/Durham office. Visit their booth and ask for Sharlene Feliciano, HR Business Partner in the NC office, or Eric Peterson, Head of Studio.
Solanimus is looking for full stack developers, 3D artists, UI designers, social media marketers. Full-time, part-time, and remote contractor positions available. Ask for David at the Solanimus booth.
Playtest the Nope Challenge
Visit the Happy Manic booth and check out The Nope Challenge, a groundbreaking gaming experience. Put on the VR headset and be transported into a world of spine-chilling challenges, where you'll tackle anxieties in a series of exhilarating scenarios.
We're excited to highlight a great group of speakers
Matt Schembari, CEO Lightforge Games
Open Salaries: Ensuring Equitable Pay through Pay Transparency
Matt Schembari is the CEO and a co-founder of Lightforge Games. Prior to that, he spent several years at Epic where he was the Director of UI on Fortnite, running an international team of over 60 people tasked with everything from esports to monetization. He spent most of his formative years at Blizzard as a programmer on StarCraft 2 and Heroes of the Storm.
Zach Bush, Narrative Director, Firaxis Games
Tilting at Windmills: The Quest for Better Quest Design
Zach Bush is a Narrative Director at Firaxis Games, where he worked on Marvel's Midnight Suns, XCOM: Chimera Squad, XCOM 2: War of the Chosen, and Civilization 6. Previously he wrote for Elder Scrolls Online and Star Wars: The Old Republic, where he once tried (and failed) to put pants on wookiees.
Nick Klingensmith, Senior Staff Engineer Qualcomm
Code-first XR with .NET
Nick Klingensmith specializes in creating developer tools, and working with graphics, XR, and OpenXR! With over 100 published games, he's worked on small arcade games, mobile GPU pushing titles, all the way to massively networked social games. The tools he's published are used in thousands of games, on just about every modern platform and XR headset imaginable! Nick currently works at Qualcomm as the author and maintainer of StereoKit the XR Engine, is a co-founder of Simbryo, and has previously worked at Microsoft, Zynga, and Mighty Rabbit Studios.
Toiya Kristen Finley, Designer/Writer/Editor, Schnoodle Media
Choices and Branching: Designing and Writing Meaningful Stories Part 1
Nashville native Toiya Kristen Finley, Ph.D., has been a freelancing writer and editor (Schnoodle Media, LLC) her entire adult life. She has worked as a game designer, narrative designer, game writer, editor, and diversity/narrative consultant (or some combination of the five) on everything from AAA titles to mobile games to games for children to small indie projects. Recent work includes writing visual novel Siren Song (Stardust Works), copyediting for Destiny 2 (Bungie), and developmental editing on Insecure: The Come Up Game (Glow Up Games).
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