Narrative content has long been a strength of ECGC, and this year is no exception. With a mix of returning speakers and new stars, the narrative track features six talks over a wide range. from Indie to AAA. Among the first-time speakers are award-winning writer and designer Beth LaPensee, who focuses on indigenous-led media projects, and Tom Abernathy, a veteran of titles such as Guild Wars 2 and The Division. Combine them with returning speakers like writer and designer Toiya Kristen Finley, who’ll be speaking on revelatory language for narrative designers, and you have one powerhouse of a track.
Jesse Scoble was lead writer on Hyper Scape for Ubisoft, and over the past 5 years has contributed to Assassin's Creed Odyssey, Far Cry 5, AC Origins, and Watch Dogs 2.Before Ubisoft, he was lead writer on Wizard101 for several years (from Zafaria to Khrysalis), and has worked on games from Armored Warfare to Webkinz, in addition to a number of years in the pen&paper rpg industry. Be sure to add his presentation There are 100 Stories in the Naked City – Storytelling in Battle Royales to your MeetToMatch session schedule.
Amanda Garner, narrative Director at the Deep End Games and writer of the award-winning indie title Perception, promises to explain how to bring the heat to your games. She'll share how she’s tackling relationships in her upcoming game, Romancelvania, and the tenets of just what makes the audience lean in and swoon for characters. Ultimately, it’s a balance of trust, lust, and the all-important UST. Come find out what that last secret ingredient really means!
This session steps you through a number of core player fantasies that make people want to play games, analyzing popular games and what fantasies they fulfill. Creative director, designer, writer, and consultant, Richard Rouse III, suggests how designers and writers can figure out the fantasies of their own games. He'll show how your fantasy can drive your gameplay systems and be melded with world design and narrative design.
We want to give s special shout-out to ECGC core team member, Richard Dansky for his efforts in recruiting an outstanding lineup of narrative speakers each year and for writing the feature this week. Thanks, Richard for always making this track a spotlight for writers and a guide for those trying to launch a game writing career. Some day, we hope to get an invitation to the Narrative Speakers' after-party and sip from your infamous collection of single malt scotches.
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