Stephen Jacobs

Professor, School of Interactive Games and Media | Rochester Institute of Technology

Stephen Jacobs is a Professor in the School of Interactive Games and Media at RIT. He is a faculty affiliate with the Center for Media, Art, Games, Interaction and Creativity (MAGIC) and the Digital Humanities and Social Sciences Program. He serves as a Visiting Scholar for the International Center for the History of Electronic Games at the Strong National Museum of Play, where he contributed to the design of the eGameRevolution permanent exhibit and the Rockets, Robots and Ray Guns and Force at Play exhibits mounted during the summer of 2016. He founded the Jewish Play Project to support the study of the role of Jewish designers, engineers and inventors, in toys, games, coin-op and video games.

He led the design, and is managing the development of RIT’s certificate. He created and delivered one of the courses, on History, with the Strong National Museum of Play on edX and speaks to those experiences (including working with a museum to provide content and support, creation of new content specifically for a MOOC, training of TAs to help manage discussion groups with thousands of students) and how RIT’s administration supported the the creation of course content and the collateral and promotional material required by edX to meet their standards.

Talk Description:

Makin MOOC’s: A look at Game Dev MOOCs in General and a “case study” of RIT’s in-progress.

Massively Open Online Courses came into existence in 2008. These are courses offered free to the world at large by a variety of professional and amateur educators. The content can be delivered for general knowledge, skills acquisition or even academic credit depending on the provider. Some are independent operations, some re tied to professional organization, some are delivered directly by universities and some are offered through platforms like edX.

There are very few MOOC’s offered in Game Design and Development at this time. Cal Arts, MSU and RIT are the leading ones at the moment and they are offered through Coursera and edX. Administrative infrastructure, content and support can be similar to “traditional” online courses but the scale of MOOC’s means that there are differences as well. The benefits of providing them are also different for both the University and the individual faculty.

This course will look at MOOCs in general and then do a deep dive on the creation and reception of RIT’s Xseries on Game Design.

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