Seth Hudson

Assistant Professor of Game Writing for George Mason University

Seth Andrew Hudson teaches Story Design for Computer Games, Research Methods, Critical Studies, and the History of Computer Games at George Mason University. Most recently, Hudson’s work has focused on international humanitarian law in games; presenting “IHL on the Virtual Battlefield” at the 2015 American Society of International Law Conference, and serving on the panel “Gaming the Laws of War: Can Real Consequences Mean Real Fun?” at GDC 2015. Hudson’s continuing interests lie in narrative, critical theory, the teaching of writing, and research to improve curriculum design and instruction and in game design and game studies.

2017 ECGC Higher Education Summit

April 18th, 9:00am-2:00pm

Summit Description

The ECGC Higher Education Summit brings developers, designers, publishers, educators, and researchers together to learn, listen, and play to address the issues and opportunities facing the, now numbering over 400, game design programs in higher education. The summit will include, but is not limited to, questions like:

What is the current state of game design in higher education? How can institutions work with industry more closely to prepare students? What challenges face game development professionals seeking to enter academic? What are the values in game design study beyond technical skill? How can games be used to affect university communities? Do I need a terminal degree if I want to teach? What is tenureable ‘research’ in game design?
Answering these questions and raising new ones takes bringing stakeholders together—in the same room, literally—at the East Coast Games Conference Higher Education Summit.

Takeaways

Attendees will learn about various successes and failures revolving around the questions above. Interactive breakout portions will allow attendees to devise (and/or revise) practical approaches in teaching, research, student preparation, and technology in the classroom. Additional opportunities to discuss relevant topics and/or issues will also be incorporated.

Who should attend?

Current and prospective students; game developers interested in higher education; games-engaged researchers; industry recruiters and employers interested in learning more about game design programs; and, last but not least, educators in game design.

Talk Description:

Making it WAC: Building Writing Across the Curriculum into Game Design Programs

This talk will discuss where and how writing can be incorporated into game design curricula and course design. I’ll offer a brief a review of the WAC movement, nationally, and with some specific examples of courses at George Mason University, before moving on to game-specific programs. Addressing the importance of writing in the disciplines, I will present models of course redesign for topics ranging from: game writing, narrative design, testing reports, marketing, game design docs, and others, with a focus on working writing intensity into curricula rather than creating new courses. The benefits specific to game design instruction will be covered, presenting the affordances writing offers to promote deeper learning, cultural understanding, collaboration, reflection-in-action, and creating a culture in practice. The talk will ultimately propose a framework for implementing writing intensity into any game-related curriculum.

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