2017 Schedule Will Be Posted This Coming Spring.

See last year’s 2016 schedule below.

2016 Session Schedule

*Please note sessions and session times are subject to change

*Please note: These sessions and session times are from ECGC 2016

Day 1: Community Day
April 19, 2016
Day 2: Sessions, Keynote, Events
April 20, 2016
View All
VR
Unreal Theater
Serious Games
Programming/Analytics
Narrative
Indie
Design
Career Lounge - Roundtable
Career Lounge - Critiques
Audio
Art
Day 3: Sessions and Events
April 21, 2016
View All
VR
Unreal Theater
Serious Games
Programming/Analytics
Narrative
Indie
Design
Career Lounge - Roundtable
Career Lounge - Critiques
Audio
Art
Day 4: Summits and Tutorials
April 22, 2016
View All
VR
Unreal Theater
Serious Games
Programming/Analytics
Narrative
Indie
Design
Career Lounge - Roundtable
Career Lounge - Critiques
Audio
Art
View All
VR
Unreal Theater
Serious Games
Programming/Analytics
Narrative
Indie
Design
Career Lounge - Roundtable
Career Lounge - Critiques
Audio
Art
03:00 PM
Wake Tech & William Peace University Articulation – How to earn a Bachelor’s degree in Two years or Less – Cindy Foster & Justin Johnston

Panel Room: 306A
Time: Historic signing at 3pm followed by session at 3:15pm – 4:15pm
Track: Community Day
Speakers:
Cindy Foster
Justin Johnston

Talk Description:
WPU’s Justin Johnson and Wake Tech’s Cindy Foster discuss the opportunities available to students with the newly signed articulation agreement between the two institutions. Students can earn a Bachelor’s degree from William Peace University in two years or less after completing Wake Tech’s Simulation and Game Development Associates of Applied Science Degree. – Learn More

03:15 PM
Quality Assurance: Best Practices – Chelsea Curran Adams

Panel Room: 305A
Time: 3:15pm – 4:15pm
Track: Community Day
Speaker: Chelsea Curran Adams

Talk Description:
“What is quality?
Quality can mean a lot of things to different projects.
Is performance a measure of quality? Is compatibility a measure of quality? Aesthetics? Hitting deadlines? User experience? Understanding issues and planning for the future?
This talk is geared toward those wanting to understand how quality can be attained in projects using techniques from backlogs and user stories to training and tools.
Join the discussion to see how quality becomes a community effort and not just one designated to testers.
Fundamental topics:
* Agile techniques: daily stand-up/scrum, planning, retrospectives, backlog management, user stories
* Kanban: Work In Progress (WIP), story boards
* Training new members
* Tools: Bug tracking, source control, task management, test case management
* Optimizing team workflows” – Learn More

03:15 PM
THIS IS NOT A JOB FAIR: How to Network Like a Pro – Rellik Nissassa

Panel Room: 305B
Time: 3:15pm – 4:15pm
Track: Community Day
Speaker: Rellik Nissassa – Learn More

04:30 PM
Creating Lasting gameplay systems for Multiplayer Games – Andrew Witts

Panel Room: 305B
Time: 4:30pm – 5:30pm
Track: Community Day
Speaker: Andrew Witts

Talk Description:
Multiplayer games are at the forefront of the industry as the genre has risen in popularity due to the success they have had in eSports and creating communities. But what is it that makes them so intoxicating? This talk will propose that one of the cornerstones of great multiplayer design is encouraging player creativity and how developers can harness that valuable resource to create gameplay systems that generate user storytelling. – Learn More

04:30 PM
How to effectively develop a winning resume and portfolio – Paxton Galvanek

Panel Room: 305A
Time: 4:30pm – 5:30pm
Track: Community Day
Speaker: Paxton Galvanek

Talk Description:
Paxton will discuss how to effectively develop a winning resume and portfolio that will grab the attention of studios and game development recruiters. Paxton will discuss the recruitment process at many studios and how technology is changing things, for example the shift in Skype interviews as opposed to face to face interviews. Paxton will discuss studio culture and how to find a studio that matches each candidates skill-set, personality and style whether it be an Independent studio, a AAA development studio or a mobile game development studio. – Learn More

04:30 PM
The Future of eSports – James Heldridge

Panel Room: 306A
Time: 4:30pm – 5:30pm
Track: Community Day
Speaker: James Heldridge

Talk Description:
I will dive into not only where this phenomenon has come from, but where it is going and the incredible popularity it has built from both live and online audiences and the individuals who are now essentially turning pro out of high school and not looking back as they embark down a path of global fame. – Learn More

09:00 AM
Narrative Decisions / Emotional Consequences – Seth Hudson

Panel Room: 302C
Time: 9:00am-10:00am
Track: Narrative
Speaker: Seth Hudson

Talk Description:
“As game story continues to advance in complexity and emotional depth, we must revisit what responsibilities the writer has: Should the writer craft reason for the game-necessary actions of the player, or leave players to navigate the moral/societal implications of their actions?

Through a comparison of current games and other content-parallel media examples, this talk will examine the role of the games writer as the moral compass of a project. While games must meet the expectations of players in a given genre, narrative can be crafted to either “make sense” or further muddy the game’s world and the players actions.

The basic premise—as games become more photo/audio realistic, and as the world becomes increasingly connected in the same way through social and news media, the appeal of harming another ‘person’ has become complicated. The mindless violence of Clash of Clans is sanitized through the art and humorous ad campaigns while the more photo-realistic Spec Ops: The Line is enhanced through the addition of emotionally-engaging narrative content—game designers are offered a choice in how to deal with these topics, but perhaps the real power to shape the narrative around violence, of all kinds, in games lies in the hands of the skillful narrative designer.

While the play experience of games that involve such actions remains entertaining, we are at a precipice where game designers must choose: veer into non-human, hyper-fictional content that avoids real-world violence; OR, take on the responsibility of engaging the topic with the emotional maturity and (philosophical) complication an informed audience demands.

If a game demands player violence, as many do, should the writer strive to make a black-and-white distinction to justify harming another—the player brings a heinous villain to justice by the necessary means? Or, should the writer complicate matters so the player must internalize in-game decisions and the consequences of his or her actions.

Takeaways:
Attendees will learn analytical approaches to examine player agency and emotional stakes in games; be challenged to engage character archetypes and story conventions in novel ways; view major game titles and content-parallel media through the lenses of behavioral psychology, polarity, and agency.” – Learn More

09:00 AM
Intro to Unreal Editor – Andy Hess

Panel Room: 304
Time: 9:00am – 10:00am
Track: Unreal Theater
Speaker: Andy Hess 

Talk Description:
Epic Games Evangelist Andy Hess will start the day by going over basics of Unreal Engine including UI, terminology, conventions, content management and learning resources. Additional topics will include an introduction to materials and lighting, Blueprints and game framework. – Learn More

09:00 AM
Career Lounge: Jonathan Peedin – Senior UI/UX Designer | Boss Key

Panel Room: 306B
Time: 9:00am – 10:00am
Track: Career Lounge – Critiques
Jonathan Peedin – Senior UI/UX Designer | Boss Key – Learn More

09:00 AM
Incorporating Evidence Based Practice into Game Development: Why We Bet Big on Changing a Sentence in Far Cry – Hunter Janes

Panel Room: 302A
Time: 9:00am – 10:00am
Track: Programming/Analytics
Speaker: Hunter Janes – Learn More