ECGC 2018 Preconference Summits

BUY ECGC 2018 Passes

The ECGC Preconference Summits are on April 17th, 2018 in the convention center.

ECGC 2018 has a variety of Summits and Tutorials to choose from. These events take place over a day, providing detailed focus on each topic. Grab a seat, come listen and learn from some of the best and brightest in the game development industries.

The ECGC Preconference Summit’s seating is limited so make sure you register early because they will fill up fast! (Please Note – An E-mail will be sent out to select your Summit of choice)

2017 ECGC Summits

More Summits and Tutorial will be added soon.

IndieMath and Physics for Game ProgrammingNarrative EducationSerious GamesUnity Hands-On Workshop
Josh Fairhurst -
Mighty Rabbit Studios
Bartlomiej Waszak -
Ubisoft Quebec Studio
Toiya Kristen Finley -
Schnoodle Media
Seth Hudson -
George Mason University
Phaedra Boinodiris
Dr. Farhad Javidi

2017 ECGC Summits and Tutorial

Math and Physics for Game Programmers.

Hosted by Bartlomiej Waszak, Ubisoft Quebec Studio

9:00am – 3:00pm

Math and physics are at the heart of video game programming.
Solid knowledge in this area gives you powerful tools to create an innovative game experience.
Join one of the top industry experts and take a deep dive into floating-point numbers, vectors, interpolation, matrices, quaternions, forward and inverse kinematics.
Plus, learn about physical quantities, simulation and position-based dynamics.
You will master your programming skills in solving practical exercises in Unity Engine.

Important Note:
To participate in exercises you need to bring your own laptop with Unity 5 installed on it.

Learning Objectives:
– In-depth knowledge of math and physics used in game programming.
– Better understanding through detailed analysis of several problems and solutions.
– Math and physics presented with practical examples in Unreal and Unity.
– Coding exercises with an assistance of the top industry expert.

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This master class (7 hours) will explain the details of the most frequently used math objects and physical quantities.
Topics will cover basic and advanced part of math and physics.
There will be a number of code examples presented using Unity and Unreal Engine.
We will discuss common problems and solutions.

Participants will have a chance to solve practical exercises in Unity Engine during the class.

Important Note:
To participate in exercises you need to bring your own laptop with Unity 5 installed on it.

A summary of the contents:
Part 1. “Floating-point numbers”. A general overview of the IEEE-754 standard. Good practices.
Part 2. “Vectors”. Distance, normalization. Scalar product. Vector projection. Cross product.
Part 3. “Interpolation”. Linear and spherical interpolation. Bezier curves.
Part 4. “Matrices”. A set of operations. Matrix as a transformation. Rotation matrix. Local and global space.
Part 5. “Quaternions”. A set of operations. Comparison with matrices. Rotation quaternions. 4D dot product.
Part 6. “Forward and inverse kinematics”. Skeletal animation. An example of inverse kinematics solution.
Part 7. “Physical quantities”. Linear and Angular Velocity, Momentum, Forces and Impulses.
Part 8. “Simulation framework”. Physics engine structure. Integration.
Part 9. “Using physics engine”. Controlling a simulation. Constraints. A set of good practices.
Part 10. “Position-based dynamics”. Cloth and other soft bodies.

Learning Objectives:
– In-depth knowledge of math and physics used in game programming.
– Better understanding through detailed analysis of several problems and solutions.
– Math and physics presented with practical examples in Unreal and Unity.
– Coding exercises with an assistance of the top industry expert.

Seth Hudson

Assistant Professor of Game Writing for George Mason University
Track: Education | Education Summit

2017 ECGC Higher Education Summit

Hosted by Seth Hudson, George Mason University

April 18th, 9:00am-2:00pm
Raleigh, NC

Summit Description
The ECGC Higher Education Summit brings developers, designers, publishers, educators, and researchers together to learn, listen, and play to address the issues and opportunities facing the, now numbering over 400, game design programs in higher education. The summit will include, but is not limited to, questions like:

What is the current state of game design in higher education? How can institutions work with industry more closely to prepare students? What challenges face game development professionals seeking to enter academic? What are the values in game design study beyond technical skill? How can games be used to affect university communities? Do I need a terminal degree if I want to teach? What is tenureable ‘research’ in game design?
Answering these questions and raising new ones takes bringing stakeholders together—in the same room, literally—at the East Coast Games Conference Higher Education Summit.

Attendees will learn about various successes and failures revolving around the questions above. Interactive breakout portions will allow attendees to devise (and/or revise) practical approaches in teaching, research, student preparation, and technology in the classroom. Additional opportunities to discuss relevant topics and/or issues will also be incorporated.

Who should attend?
Current and prospective students; game developers interested in higher education; games-engaged researchers; industry recruiters and employers interested in learning more about game design programs; and, last but not least, educators in game design.

Unity Hands-On Workshop Summit

Hosted by Dr. Farhad Javidi, CPCC


Summit Description

In this hands-on summit, participants will explore various tools in Unity, one of the most popular game engines available today. Topics will include character creation, 2D and 3D environments, terrains, animation states, animation curves, shaders, vertex animation, color tricks, and augmented and virtual reality. The workshop will be conducted by experienced Unity instructors: Dr. Farhad Javidi, Nick Klingensmith, Marc Tucker, Perry Courter, Ellen Makkas, Jon Luoni, Aleigha Tucker, Michael Pliaconis, and Joseph Blair.

Target audience: Artists, engineers, programmers, designers and others who are passionate about creating games, films, ads, art and journalism using Unity’s cutting-edge technologies.

Led by: Dr. Farhad Javidi, professor and program chair of Simulation and Game Development at CPCC, is the creator of the first state-approved associate degree program in Simulation and Game Development in the United States. He has served as an adjunct faculty member in the Computer Science departments at the University of North Carolina at Charlotte and the University of South Florida, and in the Visual and Performing Arts department at Johnson C. Smith University. He is an author, a nationally-recognized conference speaker and, for three consecutive years, a judge for Microsoft’s ImagineCup World competition in the areas of Game Development and Mobile App Development. Dr. Javidi’s team won the US ImagineCup competition for two consecutive years and advanced to the finals of the World competition. Dr. Javidi has developed and published more than 200 video games and mobile apps through his company, Simbryo. He serves on the board of American Field Service (Greater Charlotte Area) and the executive board of International Game Developers Association (IGDA).

Special guests include:

Nick Klingensmith
Marc Tucker
Perry Courter
Ellen Makkas
Jon Luoni
Aleigha Tucker
Michael Pliaconis
Joseph Blair

Game Narrative Tutorial

The Game Narrative Tutorial @ ECGC
Hosted by Toiya Kristen Finley, Schnoodle Media, LLC
Faculty and Workshop Schedule TBD
Limited to 40 participants and requires a separate registration

9:00am – 3:00pm

ECGC is proud to announce its inaugural Game Narrative Tutorial! Are you a game writer or narrative designer? Don’t consider yourself a storyteller, but find yourself working on the narrative for a game? Wanting to work as a game writer or narrative designer? Just interested in the craft? The Game Narrative Tutorial features a day of workshops covering a range of writing and narrative design topics and techniques.

Workshops will be taught by veteran game writers and narrative designers. We’ll look at effective storytelling in all kinds of videogames, from AAA franchises and popular indie titles, to mobile games, to games with little or no story. Collaborate with your fellow participants to write the story documentation and narrative design of hypothetical games created for the tutorial.

Bring Paper and something to write with.

Josh Fairhurst

Owner and CEO of Mighty Rabbit Studios and Limited Run Games
Track: Indie

Indie Summit

Hosted by Josh Fairhurst, Mighty Rabbit Studios

9:00am – 3:00pm

ECGC’s independent game development summit will focus on a variety of topics that should help attendees walk away with a solid understanding of what it takes to start and run your own independent game studio. Learn legal tips for starting your company and gain important insight into how you can protect your creations. Hear tips and tricks on funding projects and keeping your company afloat for the long term. Specialized talks include a retrospective on an indie developer’s first five years as well as talks that focus on each pillar of the game development process.

Special guests include:

Alexander Sliwinski
Mike Futter
Brandon Huffman
Randy Greenback


Phaedra Boinodiris

Serious Games Lead/Serious Gaming/Gamification Global Leader
Track: Serious Games

Out Thinking Old School Workshop + Design Thinking Lab

Hosted by Phaedra Boinodiris, Serious Gaming/Gamification Global Leader, IBM
3:00pm – 6:00pm

We are at a moment in history where technology, globalization, and our economy is changing so fast. Those changes offer us enormous opportunities but also are very disruptive and unsettling. Big data, analytics, technology allow us to tackle big problems in new ways. As we think about how we best prepare our students for the new workplace, we must consider methods in which we can engage students, enable teachers and harness a new culture of empowerment within schools. Join Phaedra Boinodiris, Cognitive Designer for IBM as she tells her personal story to relay lessons learned of how we can harness Play, Cognitive Computing, and INTRApreneurship to Out-Think Old School. As part of this workshop, Phaedra will lead participants through a Hands On Design Thinking Lab that can be introduced directly to student teams as they flesh out their projects.

This workshop is for those individuals that work in education at any level interested in learning how to best use technologies as a mechanism to engage, motivate and best prepare students for the new workplace.

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