CTO of Simbryo
Nick Klingensmith is an experienced game developer and educator specializing in tool development, graphics programming, and Unity! With over 100 published games, he’s worked on titles ranging from small arcade games, to mobile high fidelity GPU pushing titles, to massive networked social games. Nick has not only collected all the Unity certifications currently available, he’s also helped write content for upcoming Unity certifications. He is currently the CTO of Simbryo, and spends most of his time publishing tools on the Unity Asset Store, and extracting quality content from procedural algorithms.
Unity Hands-On Workshop Summit
April 17TH, 2018
9:00am – 3:00pm
In this hands-on summit, we’ll walk through creating a 2.5D game using the popular game engine, Unity! We’ll touch on topics like creating character controllers, implementing gameplay, making VFX and shaders, and creating good looking environments!
Takeaways: Attendees will learn to assemble an entire game using Unity, as well as expert tricks for enhancing productivity. Attendees will also receive a starter kit with helpful code, and keys for Asset Store plugins.
Target Audience: Whether you’re completely new to Unity, or you’ve been doing this for a while, you’ll be sure to find something of value! While this summit is targeted towards a newer audience, our presenters are Unity professionals, and even experienced Unity devs are likely to encounter new tricks!
Note: To participate fully, it is recommended that you bring your own laptop with Unity 2017.1 or later installed on it.
Building Tools for the Unity Asset Store
Ever wondered what it’s like to publish something on the Unity Asset Store? After 5 years of maintaining top rated assets, we’ve got a few details to share! We’ll give you stories, insights, advice, and a few numbers to think about when deciding to do it yourself!