Michael Briscoe

Educator in Residence at American Society of Naval Engineers

A gamer by night and educator by day. For 15 years, I create educational materials that are engaging and still can be labeled “standards aligned”. For 30 years, I build civilizations, simulate cities, balance roster budgets, and use forces to defeat my enemies. Today, I use video games to teach students physics, math, teamwork and critical thinking. I create text sets (readings with questions) about technology issues and computer science concepts.

Education Summit Description:

Bring video games to the classroom

I would set up 6-8 gaming stations in the back of the room with lesson plans I wrote that teach a subject using that game (e.g., our FLEET video game applies physics, SimCity is great for dividing with decimals). As participants come in, I would share that we are going to discuss how students learn through gaming. I would present on how we analyze video games to determine what content they measure and to use big educational ideas to create a video game experience that targets the topics that student is learning at that grade. Game Designers that understand what teachers may use their game may choose to tailor texts and scripts to meet these students at their reading level. The remaining time would be interactive; participants would game using the lesson plans provided. They all require teamwork, critical thinking, and some type of share out at the end. This time would also serve as informal Q&A. Last will be a share out of their gaming activity and participants’ will discuss their next steps.
Objectives:
1. All participants are aware of the resources and processes available to teach with video games.
2. Video game designers understand how the topic of their game determines the grade level(s) of students that can be taught with this game.
3. Video game enthusiasts learn how to reach out to local schools and teach after-school and elective classes.

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