Environment Artist for Funcom
I began my career in video games at Red Storm in QA as a young aspiring artist. Just graduating college, I wasn’t sure which path I should take but after working directly with the environment team I knew that I wanted to create awe inspiring worlds. The Red Storm team taught me the roots that I needed to jump start my career as an environment artist. Shortly after Red Storm I worked in QA at Insomniac Games and learned a few more tricks of the trade. I was fortunate enough to land a job at Vicious Cycle as an environment artist which would officially kick off my career as a video game artist. After two long years I worked on the final three shipped titles which became the studios final, most ambitious games. Shortly after the closing of Vicious, I joined Funcom where I still continue to grow as an artist and work alongside talented developers.
The games that I have been thankful to work on are: Ghost Recon: Future Soldier, Ratchet & Clank: Into the Nexus, Pac-man 2 and The Ghostly Adventures, Kung Fu Panda: Showdown of Legendary Legends, Adventure Time: Finn & Jake Investigations, Hide & Shriek, and The Secret World Legends.
Career Lounge – Critiques