Lead Designer for Red Storm Entertainment
Keith Evans has spent the last 10+ years working in AAA development in multiple design roles on IP’s such as Call of Duty, and Transformers. For over the last 2 years Keith has been Lead Designer at Red Storm Entertainment on the award-winning Tom Clancy’s: The Division.
Embracing Design Constraints
This talk outlines our approach when designing Year 2 of Tom Clancy’s: The Division. We’ll primarily look at how having an immovable timetable, fewer resources, and lofty goals became our team’s core strengths rather than crippling weaknesses. Along the way the talk will touch on features and ideas that didn’t make the final cut and how employing a layered design approach will help your game survive those painful but necessary moments of scope reduction.