Jessica Fiorini

Director, Content and Activity Design for ESI Design

Jessica oversees the department at ESI that articulates the vision for new projects and develops the content, educational and experiential goals, and scripting for all related exhibits, media, and interactives. She leads a solid team of Content Designers, all adept at deep-level research, crafting meaningful stories that appeal to diverse audiences, and developing communication strategies that bring the stories to life in fresh, highly engaging ways.

She has 10 years of experience creating multiplayer and individualized games and apps for a wide range of educational, corporate, and independent organizations, including LEGO, McGraw-Hill, Nickelodeon, Scholastic and SMASHWORX.

Outside of her work at ESI, Jessica is an active game designer. Most recently she designed “Party Animal” a social cocktail party game for American Museum of Natural History’s sleepover experience and “Algebots” an algebra-themed puzzle game for Borough of Manhattan Community College with funding provided by the National Science Foundation. She also helped design “Oceans VR: Net Positive”, a virtual reality experience that explores the impact of overfishing on the high seas, for The Economist.

With a B.F.A. in Creative Writing from Roger Williams University and an M.F.A. in Theatre and Communication Arts from the University of New Orleans, Jessica is skilled at a variety of communication strategies. She ensures players are engaged with the content, as well as with each other. In short, Jessica brings the fun.

Talk Description:

Designing Hybrid Game Experiences

There is a new sense of luxury and excitement around in-person experiences that bring groups of friends or strangers together. At ESI Design, we focus on location-based design that weaves together architecture, game, system and audio visual design to create immersive play environments. These hybrid gaming experiences offer multi-point narratives that support a diverse player audience, creating uniquely dynamic social experiences. In this talk, I will speak about the challenges and opportunities in designing large-scale multiplayer games. How do you scale for a game that may have two players or may have thirty? How does role-playing influence the experience? What makes an experience immersive and how do you encourage meaningful interactions? By focusing on projects such as the Edward M Kennedy Institute for the Senate, a 100 person live-action experience, and ESC, a thirty person gaming theater), Jessica will walk through some of the major decisions and hurdles encountered during the design and installation of these projects and more.

Pin It on Pinterest

Share This