Writer, Game Designer, and Story Editor for Ubisoft Montreal
Jesse Scoble is a writer, game designer, and story editor in no particular order. He currently works at Ubisoft Montreal, and wrote for Watch Dogs 2.
Previously he was Creative Design Lead on Wizard101; Writer on Armored Warfare, Tail Towns, and Webkinz; and Community Writer on City of Heroes. He has also contributed to more than 30 RPG books and related anthologies (including as Creative Director on Silver Age Sentinels and A Game of Thrones d20 RPG).
His non-games work includes a Western Horror movie script and a comedic web series about working in the video game industry (Project 23A) which he co-wrote and directed.
He has two children, A (8.3) and AD (5.3), who are already being indoctrinated into the worlds of fantasy and games. He makes a mean mojito.
Panel: The Future Shape of Game Narrative
(Panelist include Jesse Scoble, Brian Kindregan, and Toiya K. Finley)
Technology and innovation have combined to create an ever-wider set of possibilities for game narratives. From VR to AAA and everything in between, the landscape is constantly changing. What does the future hold for game narrative? Find out what our panelists think!