Lead Technical Animator for Epic Games
Jeremy currently works at Epic Games, Inc as the lead technical animator. He builds rigs, writes animation pipeline tools and various other technical tasks. He wrote and actively supported the Animation and Rigging Toolkit (ART) that ships with Unreal Engine 4. He has had the great opportunity to work on some pretty awesome games so far in his career. He started out at Monolith working on the Condemned series. He then moved to Epic and has worked on the Gears of War series (Gears of War 2, 3, and Judgment) along with many other projects like the Infinity Blade games, our various GDC demos (Samaritan, Infiltrator, A Boy and His Kite, Hellblade Live Performance), our awesome VR demos (Bullet Train, Smaug, Showdown), Fortnite, Paragon, and Epic’s new mobile game. When not working on one of Epic’s many amazing titles, he is developing a new version of the animation and rigging toolkit that will also be available to users of the Unreal Engine.
Stylized Character Creation in UE4 Mobile Games
In this session, the character pipeline for Epic’s new mobile game will be broken down and thoroughly discussed, from the modeling, texturing, rigging, and animation. Epic Games feels the pipeline is unique and offered a way for them to create hundreds of characters in a short amount of time. Every aspect of the pipeline, with detailed step-by-step instructions, will be outlined. The processes used require commonly available software packages and are simple enough for all audience levels and disciplines. Epic’s new mobile game was a passion project built by a small team inside of Epic, and they look forward to sharing their techniques with you!