Instructor for Wilkes Community College
Jere has been creating games since first learning BASIC on an Atari 800 back in the early 1980’s. Since those text-based days he has attended Florida State University and Appalachian State University, finishing off with a Master’s thesis on improving the believability of NPCs by using genetic algorithms in the decision making process. Currently, he is a full-time instructor at Wilkes Community College in Wilkesboro, NC. He is also the author of “Unity and PlayMaker Essentials” and the forthcoming “Creating Games with Unity and Maya, 2nd Edition”.
Level Prototyping with Unity 2018
With the release of 2018.2 Unity has incorporated many new tools and features that have drastically increased our ability to rapidly prototype a level for playability and flow testing prior to spending time creating assets outside of the game engine. In this presentation we will explore the features and capabilities of the new plugin packages ProGrids and ProBuilder for the creation of core level components including the application of Substance based materials. Not only can these tools be used to increase productivity in the development pipeline, but they can also allow students learning the skills to focus their attention on level design and achieve high level initial results without spending time in a 3D application modeling, unwrapping and then texturing in another application. We have incorporated these into our level design courses and have seen an increase in the creativity and productivity of students as they create their own levels.