Director-Game Design & Development; Chair-Visual & Performing Arts; Professor | Quinnipiac University
Greg Garvey, MFA, MSVS, BS is the Chair of the Department of Visual and Performing Arts and also serves as Director of the Game Design and Development Program at Quinnipiac University. Previously at Quinnipiac University he was the Visiting Fellow in the Arts and also was an Associate Artist of the Digital Media Center for the Arts at Yale University. Prior to joining Quinnipiac University he was Chair of the Department of Design Art at Concordia University in Montréal and was a member of the Board of Directors of the Montreal Design Institute. From 1983-85 he was a Fellow at the Center for Advanced Visual Studies at MIT.
After finishing his Masters of Visual Studies degree at the Center for Advanced Visual Studies (CAVS) at MIT Greg Garvey worked at Parker Brothers and later Spinnaker Software developing mass market and educational games for personal computers and game consoles. In his own art practice Garvey saw the emerging possibilities of an art of interaction facilitated by computer control. Garvey has continued to design interactive computer based installations such as the Automatic Confession Machine–A Catholic Turing Test that have been exhibited in museums and galleries in the U.S., Canada, Europe and elsewhere in venues such as the Landesmuseum in Linz, Austria; the Victoria and Albert Museum in London or at Tech Fest in Delhi, India. His projects incorporate custom built interfaces that employ technologies such as capacitance touch sensors and camera base motion tracking.
This presentation will argue that the design and development of digital games teach essential 21st century skills and provides students with a solid grounding through a liberal education that better prepares them for responsible citizenship and to compete in the global economy. Among these varied skills, writing, design thinking, systems thinking and collaborative interpersonal skills are critical. Building games is learning-by-doing and at the same time demands higher order thinking. Contemporary game design, by definition, is a collaborative process that necessitates clarity of written and verbal communication, effective collaboration and teamwork. In game design, media and technology fluency are prerequisites to the field. The skillsets discussed in this presentation lay a foundation upon which to build essential life and career skills (resilience, flexibility, adaptability and self-directed learning).