ECGC 2019 Sessions

APRIL 16TH – 18TH, 2019

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The Ontology Cure: Amazing X-RAY Vision Instantly

April 17 at 9:00 am - 10:00 am

Room: 305B

By Dr. Steve Graham and Dr. Jeff Howard

Not a hilarious optical illusion, ontologies are essential tools for building worlds and developing game narratives. Ontological systems are collections of objects, processes, and interactions that both define and constrain a game’s world. Doctors Graham and Howard present their curated exhibit of game ontologies, from Pacman through Ultima IV , to the recently announced Deadhaus Sonata. A sure cure for your narrative worries, ontologies reveal clear differences in game worlds and gameplay. An ontological view permits you to understand a game’s design at a deeper level – the distinction between surface and system, between what appears to be and what is. The ontology cure opens one’s eyes and unveils the thin simulations beneath beautiful surfaces, in contrast to the complex clockwork of intricate, interlocked simulations. Our patented formula highlights truly innovative game elements versus strictly conventional choices. But that’s not all! Pair our amazing elixir with game-making tools (such as Inform 7, Bethesda’s Creation Kit, or Unreal 4), enhancing their capacity to create rich and varied worlds. Instructions for use: Apply ontologies liberally during game design and development to deal with those nagging problems bedeviling player experience, world building, and implementation. Get yours today!


April 17
9:00 am - 10:00 am
Event Category:


Design, Narrative
Dr. Steve Graham, Dr. Jeff Howard

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