ECGC 2019 Sessions

APRIL 16TH – 18TH, 2019

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Choice Design For The Masses

April 17 at 10:15 am - 11:15 am

Room: 305B

By Matthew Weise

The interactive game space and the traditional entertainment space are merging. They are on a collision course whether they like it or not. People used to linear media like film and television have to learn what it means to make an experience *meaningfully* — not trivially — interactive. And game makers have to accept that stories, storytelling, and story-driven interactive experiences are increasingly the center of what mainstream audiences — not just hard core gamer audiences — want. Experiences like Netflix’s Black Mirror: Bandersnatch might seem like a successful step into this brave new world, but what can we really learn it? What can we learn from the decades old practice of choice design, the term game designers use for creating choice-driven narratives? This talk will explore the current state and future of choice design: where it came from, how it evolved, how it relates to traditional digital games, and how it relates to the emerging fields of immersive and interactive cinema. Attendees will walk away with a concrete sense of what meaningful choices are, why they are meaningful, and when those best practices apply differently (and when they don’t) to digital games vs. interactive cinema/television.

Details

Date:
April 17
Time:
10:15 am - 11:15 am
Event Category:

Other

Room
305B
Track
Design, Narrative, Programming
Speaker
Matthew Weise

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