ECGC 2019 Sessions
APRIL 16TH – 18TH, 2019
- This event has passed.
Agones: Scaling Multiplayer Game Servers with Open Source
April 17 at 11:30 am - 12:30 pm
By Mark Mandel
Awesome! You’ve built the next big FPS or MMO multiplayer game! You have a game client and a dedicated game server binary ready for players to connect to, but now you’ve got to write code to spin up game server processes, fire up machines to run them, autoscale them, and so much more!
Thankfully, there are multiple open source projects that are available to do much of this work for you, and get your multiplayer game up and running at global scale as fast as possible.
In this talk we’ll discuss and demo the open source project Agones, being developed by Google Cloud Platform in conjunction with Ubisoft and other game studios. Built on top of the open source, software container orchestration system Kubernetes, it provides a batteries-included solution for running dedicated game servers at scale anywhere – be-it in the cloud, on your own hardware, or across all of the above.