Narrative Designer for Pugsteady
Eddy Webb (with a “y,” thank you) is a writer, design consultant, and game and narrative designer for video games and RPGs. He’s worked on over a hundred books and games during his career. He has created unique game universes, such as the world of Pugmire. He’s also partnered with companies to work on established properties like Futurama, Firefly, Red Dwarf, the WWE, and Sherlock Holmes. He’s even won a few awards over the past decade or so. In his spare time, he advocates for more inclusion of people with hearing loss. He can be found at pugsteady.com and eddyfate.com.
Someone Else’s Sandbox: Writing for Franchises
You’ve got the chance to design the narrative of a game based on your favorite TV show or a popular movie series. With that comes fanbase expectations, canonical concerns, draft approvals from executives, and all sorts of obstacles unique to working on an existing franchise. Eddy Webb, with over a decade of experience on both sides of the license agreement, helps prepare you for the exciting (and challenging) work ahead.
Sometimes when you work in game writing, you get to make up your own characters because you are working on a studio-owned IP. Often, though, you are tasked with writing for a world with canon that already exists, which presents its own specific set of challenges. Heidi McDonald moderates a panel of industry all-star narrative designers with experience in game writing using existing licenses. There will also be a Q&A period for other writers about writing with existing licenses.
Sample questions for panelists:
–The balance between fan service, game writing conventions, and the existing material.
–How to keep stories and characters original yet within established constraints.
–Working with clients who have oversight, or content bibles.