Director of Carnegie Mellon's Entertainment Technology Center
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He explores the art, design and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal.
This talk will unpack a 4-year study of the project-based curriculum at Carnegie Mellon’s Entertainment Technology Center that explores how diversity, inclusion and innovation are related, and also how we support these three associated ideas through our project-based curriculum. In a nutshell, on ETC projects, more diverse teams lead to more conflict, which in turn leads to more innovative work. The study helps show how to best do creative work, and how the ETC is teaching this effectively. I’ll cover the methodology and results as well as how the curriculum and faculty support teams through this process in order to do effectively and successfully do creative work together. I’ll then extrapolate from this to share some applicable best practices from the lessons we’ve been learning about the creative process and how best to support diverse teams and help them make the most of the creative chaos.