Daniel Baker

Co-founder of Oxide Games

Dan Baker has over a decade of experience in the game industry. Dan started his career at Microsoft, where he helped design the D3D9 standard while working as a key member of the original High Level Shading Language Team. Dan led the technical development of HLSL for D3D10, which is now an industry standard. While at Firaxis, Dan developed technology to bring Civilization V to market with the world’s first threaded D3D11 engine. Dan is an active member of the GAB (Graphics Advisory Board), has multiple industry-known publications, and has spoken and lectured at conferences such as SIGGRAPH, AFDS, GDC, and I3D.

Talk Description:

Going from D3D12 to Vulkan

Technical discussion on lessons learned taking Nitrous from D3D12 to Vulkan, expanded version of talk given at GDC: (last speaker)

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