Artist for Capybara Games
Dan Cox has been a games artist and educator for 10 years has worked at studios such as Ubisoft and Capybara games. He’s also been a speaker at events such as GDC, Game Connection Paris, Konsoll Norway, Creativa, GamerCamp and more. He also currently does tutorials for Pluralsight.com
Elegant Simplicity in 3D Game Development
Creating a very simplistic visual aesthetic can seem like the most cost effective choice for games but what is the cost visually and how can we take whats simple and make it more compelling regardless of its visually complexity?
In this talk we cover the fundamentals of visual design, what makes simple images compelling, and how to apply these concepts in 3D where the control of the camera’s focus can often go anywhere.