Britt Snyder

Assistant Professor of Game Art for Fitchburg State University

Games that Britt has worked and credited on include Warcraft III: Reign of Chaos, Diablo II: Lord of Destruction, Downhill Domination, Dungeons & Dragons: Dragonshard, Empire Earth II: The Art of Supremacy, Empire Earth III, DeBlob, WALLE (Nintendo DS licnesed game), Mass Effect (P.C Port credited as Demiurge Studios), Word Fu, Rockband Greenday (credited as Demiurge Studios), Field Runners II, and Powergig: Rise of the Six String. Britt is presently a professor in the game design program at Fitchburg State University in Fitchburg, MA. In addition to his work in games, Britt’s paintings have been featured in in Spectrum: The Best in Contemporary Fantastic Art, High Fructose, ImagineFX Magazine and he was awarded the 2014 Rising Stars Award through Muddy Colors blog for his oil paintings.

As a painter, he is currently represented at the Meyer Gallery in Park City, Utah and has exhibited his work nationally through Arcadia Contemporary Gallery, The Delaware Art Museum, The Allentown Art Museum, Principle Gallery and many others.

Talk Description:

Drawing in a Digital World

As digital art making tools evolve and become easier to use, the need for an understanding of drawing, painting and design is more relevant than ever for game artists. What are the parallels between digital games and visual art in a broader sense that game developers can use? In this session we’ll examine the link between pencil to paper and digital game making with a discussion on current trends and how to balance these seemingly very different disciplines.

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