Unity Developer for Unlimited MagicVirtual Reality hardware/software developer with my first game, Virtual Knight, demoed at the Discovery Zone in 1994. Had the first VR arcade in NC in 1998. Went on to develop theme park attractions and VR game accessories.
It’s okay if you don’t have a gazillion dollar motion capture studio, you can get by with good results for under $150. I’m going to walk you through the creation of a motion capture sequence on a laptop. I recently used the system for https://play.google.com/store/
Motion Capture can be intimidating. I’m going to show you how to do motion capture that can be used for your Unity game characters with inexpensive hardware and software tools with the most basic of setups.
I’ll take you through the entire production path from creating a basic character in MakeHuman, exporting it to Unity, capturing motions synched with audio and applying them to the character in a game.
Time permitting, I’ll also demonstrate live capture from a Leap Motion in Unity. (It’s fun to shoot fireballs from your fingers!)
Kinect V2 Examples (Unity Asset Store)