Beth Korth

Freelance Narrative Designer

Beth has a passion for games which is surpassed only by her passion to help people. Fully believing that games are for everyone, she is always looking for ways to encourage diversity in the game development community and support new and genre-busting games. She is a co-organizer for the Twin Cities Minnesota chapter of the International Game Developers Association and is the mastermind behind the Midwest Game Jam.

Beth served as Narrative Designer, Lead Writer, and Producer on the recently released Verdant Skies which has received positive reviews. She contributed to the dialogue for Behind the Scenes, a visual novel meant to encourage empathy in teens, for the 2016 Global Game Jam and iThrive Empathy Challenge. Beth also wrote the narrative for Echoes of Kai Anders, a neon noir visual novel for the 2017 Global Game Jam.

When she’s not making or playing games, Beth can be found reading her comic collection, watching movies, or thwarting evil in a Dungeons & Dragons campaign with her friends.

Summit Description:

Narrative Tutorial
(Speaking with Heather Albano, and Toiya Kristen Finley)

April 17TH, 2018
9:00am – 3:00pm

Branching narratives and player choices are hallmarks of engaging stories in games. Any game genre can use branching narrative, from AAA RPGs to indie roguelikes to visual novels on mobile. But designing and writing those narratives can be challenging. We want to give players great experiences they’ll want to replay, but we don’t want to go beyond our game’s scope or include so many choices and branches that we end up with an unwieldy mess. Additionally, we want player choices to feel truly consequential.

At this year’s Narrative Summit, join us as we explore:

  • best practices for plotting and outlining branching stories,
  • designing meaningful choices that are clear to the player,
  • creating consequences where the world reacts to those choices, and
  • best practices for scripting conditionals and variables.

Workshop exercises will follow each lecture. This summit is ideal for narrative designers, game writers, game designers, and anyone working on a game with branching narratives.

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