Lead Writer for Ubisoft Massive
Anna Megill writes and designs narrative for award-winning games. During her fifteen years in the industry, she’s worked on a wide range of titles for companies such as Arkane Studios, Airtight Games/Square Enix, Ubisoft, Hasbro, Nintendo, Remedy Entertainment, and ArenaNet. You’ve probably played one of her games.
Best known for her work on Dishonored: Death of the Outsider and Guild Wars 2, Anna also serves as a guest critic for competitions like the WAG Challenge and is a regular panelist at gaming conferences like PAX and GDC, speaking on topics from horror tropes in media to narrative innovation. Playboy named her one of “Six Women Whipping the Video Game Industry into Shape,” and she was chosen as the first “Game Changer” in The Mary Sue’s interview series about influential women in games. You’ll also find Anna on various podcasts and shows, discussing literature, diversity, esports, dangerous cooking, and her undying passion for Kpop. Anna is currently working on a major project for Ubisoft Massive.
The Life of a Video Game Story
(Speaking with Annie Reid)
How does a story get from wild idea to award-winning game? Two veteran game writers walk you through the steps of creating game narrative. Learn the importance of early research, how to write sparkling dialogue on the fly, tips for getting stellar reads from VO actors, and what a polished screenplay looks like. Whether you’re an indie dev or triple-A hopeful, these tips will help you create your best work.
Hosted by Anna Megill, Patrick Coursey, Toiya Kristen Finley, C.J. Kershner
April 16TH, 2019
9:00am – 3:00pm