Anna Megill

Narrative Lead for Remedy Entertainment

Anna Megill writes and designs narrative for award-winning games. During her almost fifteen years in the industry, she’s worked on a wide range of titles for companies such as Arkane Studios, Airtight Games/Square Enix, Ubisoft, Hasbro, Nintendo, and ArenaNet. You’ve probably played one of her games.

Best known for her work on Dishonored: Death of the Outsider and Guild Wars 2, Anna also serves as a guest critic for competitions like the WAG Challenge and is a regular panelist at gaming conferences like PAX and GDC, speaking on topics from horror tropes in media to narrative innovation. Playboy named her one of “Six Women Whipping the Video Game Industry into Shape,” and she was chosen as the first “Game Changer” in The Mary Sue’s interview series about influential women in games. You’ll also find Anna on various podcasts, discussing literature, diversity, esports, dangerous cooking, and her undying passion for Kpop. Anna is currently working on Remedy Entertainment’s super-secret P7 game.

Panel Description:

Branching Stories: Paths to Being a Game Writer

Other Panelist:
Mikko Rautalahti
Heather Albano

There’s a lot of conflicting advice out there about becoming a game writer, but what actually works? Three seasoned writers walk you through the steps with a series of microtalks. Heather Albano talks about personal paths into the industry. Anna Megill offers practical tips for applying for game writing jobs. Mikko Rautalahti gives the lowdown on what you need to know once you have the job. Get solid advice from industry professionals and secure your dream job.

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