Amanda Kirk

Game Designer | Educator | Coordinator of RPI's digital game hub

Game Designer, Educator and life long fan of games Amanda has been designing games for a variety of audiences for over ten years. She currently serves as the coordinator of RPI’s digital game hub by day, working with the local industry and schools to improve game development in the region. In her off time she works on her own personal projects, does freelancing and has presented on a wide variety of game development topics including inclusivity in game development, open source game development, project management and game design. 

Panel Description:

Your Guide to Games-Adjacent and Alternative Games Careers
(Panelist include: Rachel Presser and Chase Bethea)

Video game programs in schools are on the rise but students aren’t getting the business foundation and early professional development they need. People from a variety of other backgrounds have long-held dreams of working in games, but don’t think they can (or should) quit their day jobs to go indie. As for procuring studio employment? Even before the very recent devastation with Telltale, Capcom, and other large studios, Indeed was reporting that video game job postings declined 65% and the Bureau of Labor Statistics reported that less than 65,000 people are employed in the United States in game dev roles with only 6% in job growth expected by 2024. This isn’t even getting into the statistics on indie games, though with Steam releasing 180 games per week post-Greenlight it’s safe to say competition is fiercer than ever, and these traditional paths of “just get a job at a studio” or “don’t quit your day job while you go indie” are not going to cut it anymore.

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