Alan Noon

Sr. DevRel Technical Artist for Epic Games

A Game Industry veteran with experience in Content Creation, Game Design, and Project Management, Alan Noon has contributed to wide spectrum of products, ranging from coin op, console, and pc games, to mobile apps and slot machines.

As Senior Developer Relations Technical Artist for Epic Games, Alan travels the globe providing on site support for existing clients as well as evangelizing Unreal 4 to new users at a variety of game industry events.

Talk Description:

Making Physics-Based Mayhem

Would your PC or console game be more fun if you could fling about huge groups of ragdoll-simulated characters? (The answer is probably yes.)

Come explore how UE4’s new Immediate Mode Physics enables developers to add more physics-based mayhem to their worlds than ever before! Viewers will see how they can simulate dozens of ragdolls simultaneously, how to blend physics and animation together, and how this new physics feature can make it all possible while maintaining 60fps on both PC and consoles!

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