These seasoned industry professionals volunteer their time every year to help the East Coast Conference experience. They work hard to ensure that the quality of the content and the experience of the conference provided is high-level. Their dedication is critical to the success of the conference. Read below to find out about the extraordinary members of the ECGC Advisory Board.
Co-Founder and Co-Chair
Troy has 20 years of experience in the gaming, learning and design industries and is an entrepreneur at heart. He has worked as an animator, lead application engineer, head of project management, and director of global production. His experience began in the seminal days of virtual reality in the mid ‘’90s. Troy helped spin out companies from Virtus Corporation that focused on creating business applications using gaming platforms. In 2001 he became president of his own creative agency, Bluemoon Design, which created interactive media, e-learning applications, simulations and serious games.
Co-Founder and Co-Chair
Co-President of the Triangle Game Initiative and Co-Chair at the East Coast Game Conference
Long time facilitator and innovator, Walter began making video games with his Commodore 64 back in the early 1980’s. After one of his programming students wanted to know why he would have to go all the way to Florida to learn how to make video games Walter pushed to start a new curriculum at Wake Tech Community College. He started and directed the Digital Game Expo (DGXPO) in 2005 to help bring attention to North Carolina’s game industry https://en.wikipedia.org/wiki/Digital_Game_Xpo
Tom Gross serves on the Board of Directors of Triangle Game Initiative as its Treasurer, and helps coordinate the TGI’s East Coast Game Conference. He previously was the CEO of CDV Software Entertainment USA, Vice President of Sales for Atari, VP Sales Infogrammes, and VP Sales and Distribution for GT Interactive Software. He lives in Cary, NC, and consults to the video game industry. He also serves in his church and the Boy Scouts of America.
Cindy Foster is the director of the Simulation and Game Development program at Wake Technical Community College. With her team of industry experienced professionals, she leads the robust degree program that feeds many of the Triangle area game development companies. When not in the thick of encouraging students to reach their potential, Cindy hunts dead people and is the author of four genealogy related books.
Dana Cowley heads up marketing for Unreal Engine at Epic Games, where she works with the engine team, partners and developers to foster the success of the Unreal ecosystem. This includes shining a light on outstanding games and applications for PC and console, virtual reality, mobile, visualization and simulation, and film and animation.
Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play.
Career Lounge Lead
Suzanne has 15+ years experience in the game industry focusing in environment art with 18 shipped titles. She currently works for Centrifuge Media as their sole 3D Event Designer. In 2016, Suzanne transitioned from creating game art to photo realistic renders for large conference events displayed all around the world. Prior to, Suzanne was the Lead Environment Artist at Vicious Cycle Software, Inc. for 5 years.
Randy has over 20 years of professional experience in video game development across PC, consoles, mobile and handhelds. He’s a hands-on designer and creative leader who has contributed to major franchises including Command & Conquer, Tom Clancy’s Rainbow Six, Lord of the Rings, Ghost Recon, America’s Army, Ratchet & Clank, & Breach & Clear. He has worked for several game studios and publishers including Westwood Studios, Red Storm Entertainment, Relevant Games, Ubisoft, Electronic Arts and Insomniac Games.
The Central Clancy Writer for Ubisoft Red Storm, Richard Dansky has contributed to over 40 titles in iconic franchises like Ghost Recon, Might & Magic, Splinter Cell, Far Cry, and Rainbow Six, His most recent credit was on Tom Clancy’s The Division. Richard is also the developer of the 20th anniversary edition of the acclaimed tabletop RPG Wraith: The Oblivion, and has published six novels and one short story collection. A former executive of the IGDA Game Writing SIG, he serves on the advisory board on the Game Narrative Summit at GDC.
Serious Games Lead
Phaedra Boinodiris is IBM’s global lead for serious games and gamification at IBM. Since the start of her career at IBM she has incubated a game development ecosystem on IBM’s cloud, and IBM’s first serious games practice solving complex problems across industry. She is also the author of Serious Games for Business, published in 2014 by Megan-Kiffer press. Boinodiris’ earlier work in serious games are being used in over 1000 schools worldwide to teach students the fundamentals of business optimization.
Lori is a multimedia designer with skills ranging in web design, print design, motion graphics, and web media. Lori has achieved a Bachelors of Science in Digital Arts and Design from Full Sail University, where she has received numerous design awards as well as the Advanced Achievement award and Salutatorian of her 2013 graduating class. In 2015, Lori moved to the Triangle area from Orlando, Florida with her husband so he could pursue his career as a software engineer for an indie game studio. Lori continues to build her portfolio by working for top name attorneys and an award winning Orlando marketing agency.
Graduating Senior at NC State’s College of Design, majoring in Art & Design with a focus in Animation/New Media and Visual Effects. Working towards his professional career, currently works as a freelance designer for Bldg 25. Has aspirations for working in the film or gaming industry here in the Triangle or abroad.